Pinned [Discussion] Suggestions for future iterations of the Daeva Care Initiative

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    • I'd like to have some thoughts on my poll -

      If GF were to implement additional rewards for Piton, what kind of reward would you be looking for? What would be fair for both GF and the players?

      Personally I'd think guaranteed loot that is worth slightly more than what a Reset-Scroll would cost would be great. While in the past, people would still buy scrolls on end even if the rewards wasn't financially great (Tiamat's Hideout...) you can't compare that to today: Everything is sellable, and as an incentive to sell scrolls, the rewards need to be good enough to justify using scrolls in the first place.

      The drop rates of Enhanced Accessories are low, and Fragments aren't worth as much as they used to, so unless one gets super lucky, it's pointless to run the dungeon more than four times per character. Even then, non-enhanced stuff is basically worthless these days - and the enhanced weapons are still a great PvE combine, but that's it, especially compared to Prigga, which is stupid easy and cheap to get in comparison.

      For those voting to keep Piton as is:
      Why do you think adding better rewards for Piton is not a good idea?
    • We need Level Reduction stones, badly need them. Put them into Luna Craft, or instance drop or AS atleast.

      Staying on the topic of Luna Craft, its useless. Put some better rewards in it. Mounts, pets, more armor/ weapon skins would be nice.

      Double EXP/Drop weekends. LvLing to 75 is hard as it is, and open world drops are terrible, would be nice to have 200% EXP/Drop weekends atleast once a month so people who are busy during the week, can do some decent grinding during weekend.
    • @Erufuun i voted for serum + one per group . And the reason for this is:
      As it stands now its currently the hardest and highest achievent possible pve wise, only a handful of ppl can manage it and the unrewarding loot for it must be quite discouraging. we already have the daeva care implemented in it i guess, however making the serum with 100% rate should make more groups attempting the boss, coz atm all groups just run 2 bosses +rooms and even if strong enough, they just ignore last boss.
      I voted 1 per group on roll , because otherwise the groups farming that boss would literaly become so filthy rich and overgeared that its just not fair. (I mean lets say each keeps their serum for themselves its fine , but what happens if they're static gamewise not jsut for the instance. They could divert all the 24 serums per week to a single person and make him extremely strong during pvp which shouldnt be ok as its pve instance after all.)

      As for the level reduction stones i'd say we have 2 "ok" choices - either some kind of weekly/monthly type of hero trial OR some low probability of drop of the high daeva instances in addition to the serums and apes (may be 1% or 2%)

      on esset23's suggestion i voted with no , because as i wrote in some other thread i'm completely against those fast shortcuts to complete endgame which will make some ppl just reach it fast and not bother logging anymore for anything than 2 instances for example.

      @JustQuestions sorry but your suggestion should never go to the game, leveling is there with a purpose and this purpose is to study the game by bits and learn how your class works and operates with its skills - skill by skill. It is already fast enough at the moment - with help of a mentor takes about 10 hours lv1-65 and alone between 15 and 20 hours. I already think that brings enough issues coz many ppl barely know what their classes are meant to do coz they rushed uber fast through the leveling without putting any tought in it.

      and finally on Nuke's suggestion , i rly have no clue what to say about the XP boost - the current 50% is nice if we get it up to 100% it may become too much (or may be not), cant say for the longrun honestly, Already saw the XP amulets work on top of those boosts as they multiply them as well. For the APES and Serums, we already have the 10% chance of drop form the high daeva isntances , if u want those start doing the isntances, its already plenty. Just all ppl are lazy and used to do nothing nowadays with everything being tradable. I remember ppl doing Katas,RSTs, Runas etc on cd every week , servers were active and i had lots of fun with all my friends. Now i need to beg ppl to actually do something.
    • All for xp weekends. Not everyone has a stable supply of teas/lodas/amulets and they would benefit the most from it.
      The tryhards will continue to tryhard and the high xp weekends on/off will not slow them down or rush them too fast.
      The gen pop doesn't have those resources anyway and it would also help new comers as well.
    • I'm for EXP weekend aswell, those seem to be a reasonable alternative for the more casual players, and there is actually no one feeling like its unfair, those Shopping crazy will get even more bang for their buck and casuals have a real feeling of progression.
      How much EXP on the weekends? Not sure but 100% atleast, everything above could be overkill very fast indeed.
      Spiritmastering on Antriksha
    • @t0re The old system was working and was profitable because we were able to gather mats or gather aether and morph them. Now we have to farm like crazy..... If NCSoft do the mats gatherable/morphable (natural essence/energy and fruits and meats, etc, etc, etc) this will lower the price for crafting a lot and will make the craft profitable. Now we are relying on bots to fill the broker, which is sad but ... The solution for this can be the mats to be with 100% drop rate. So with killing 500 mobs to obtain 500 natural energies for example. Now killing 500 is like ~100 mats only which is ....
    • t0re wrote:

      and finally on Nuke's suggestion , i rly have no clue what to say about the XP boost - the current 50% is nice if we get it up to 100% it may become too much (or may be not), cant say for the longrun honestly, Already saw the XP amulets work on top of those boosts as they multiply them as well. For the APES and Serums, we already have the 10% chance of drop form the high daeva isntances , if u want those start doing the isntances, its already plenty. Just all ppl are lazy and used to do nothing nowadays with everything being tradable. I remember ppl doing Katas,RSTs, Runas etc on cd every week , servers were active and i had lots of fun with all my friends. Now i need to beg ppl to actually do something.

      I'm really tired of reading your bs about exping, for real. You already said multiple times you are 74 and 50% without any shopping, that's just plain impossible:
      with the current 50% (which wasn't even always on!) you need 142~ rift of oblivion runs 0% 74 to level up 75 to do with a 200% amulet on, the number skyrockets to 639 runs without amulets or events. So supposedly you did 300~ runs as a f2p player only for the half level you proudly bring into discussion all the times.

      So it seems like to me you are the only player that knows how to overcome the problem? If so please englighten everyone because so far your only explaination has been that everyone is lazy.
      You know what ? I'm bringing collective feedback here, gathered from time to time among various players. And the current state of exp progression is too slow, even for the average working Bob that wants to shop some Aion coins. Again, bringing you numbers: with the 50% exp event on, you would need around 450€ worth of items to do 74 > 75.

      Lastly, it's your problem if everyone you get to meet is lazier than you (again with the lazy word!) and you have to beg to fulfill your runs. I brought numbers and facts, what about you?

      EDIT: 1 100% exp weekend so far in almost 2 months does not seem "from time to time" to me
    • Then you guys hold the biggest secret in the universe and congratulate both of you.
      By the way, using items from the aion coin shop provided by other players does not count because the source of the exp is still the aion shop, hence not f2p. I myself buy items from other players from time to time, but again, you would need over 5kkk worth of rift's scrolls only to do 74 > 75.

      It is obviously possible to farm such money, with an huge amount of time and consistency. I've been told you are great at pve kelekelio and you are probably one of the few players that could fit the role, but again I would like to point out the current model as opposed to the state of the game for european players.

      It's fine if the game rewards you for such actions, but everyone (apart from some players like t0re) still agrees that reaching 75 is too hard.
      I did not ask for an istant boost to 75, but rather something that would reward players and seeing their exp bar going up a little bit.

      The post was edited 1 time, last by Nuke: added last paragraph and conclusions ().

    • t0re is right about the laziness. I am almost 74 (15% left), didnt spend a dime for leveling stuff and doing only rift, luna and reshanta weeklies and of course the siege quests. Not doing 27+40 mobs, not doing 60 mobs quests, not doing gathering, not doing daily bosses for months now, not doing chambers (sometimes joining groups for boss only) really rarely doing adma and ell, not sure how much exp GoK is giving but ....yea. If I was doing all that and duo exp runs on chambers I would be like t0re - in the middle of 74, but just cant be bothered.
    • Nuke wrote:

      Then you guys hold the biggest secret in the universe and congratulate both of you.
      By the way, using items from the aion coin shop provided by other players does not count because the source of the exp is still the aion shop, hence not f2p. I myself buy items from other players from time to time, but again, you would need over 5kkk worth of rift's scrolls only to do 74 > 75.

      It is obviously possible to farm such money, with an huge amount of time and consistency. I've been told you are great at pve kelekelio and you are probably one of the few players that could fit the role, but again I would like to point out the current model as opposed to the state of the game for european players.

      It's fine if the game rewards you for such actions, but everyone (apart from some players like t0re) still agrees that reaching 75 is too hard.
      I did not ask for an istant boost to 75, but rather something that would reward players and seeing their exp bar going up a little bit.
      Nobody is f2p then, since we all use gold packs
      Spiritmaster - Deyla Elyos