Well.....
as the title goes...
Does anyone know the cap (if there is one) for crit spell?
as the title goes...
Does anyone know the cap (if there is one) for crit spell?
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t0re wrote:
500 soft + w/e the spell resist of the enemy char/mob is
How did you test ? how long ? How many hits ?Nekosm wrote:
I tested it in 5.3 and the cap is 500 crit spell + enemy spell resist
10 crit spell = 1% crit chance
So.... what is considered a good critical spell number?Nekosm wrote:
I tested it in 5.3 and the cap is 500 crit spell + enemy spell resist
10 crit spell = 1% crit chance
Alurru wrote:
How did you test ? how long ? How many hits ?
Rym wrote:
You need around 1600 crit spell to have max crit chances vs all players.
You need 800 crit spell to have max crit chances vs the majority of players with no specific defensive sets.
Alurru wrote:
How did you test ? how long ? How many hits ?Nekosm wrote:
I tested it in 5.3 and the cap is 500 crit spell + enemy spell resist
10 crit spell = 1% crit chance
Acrab wrote:
So.... what is considered a good critical spell number?Nekosm wrote:
I tested it in 5.3 and the cap is 500 crit spell + enemy spell resist
10 crit spell = 1% crit chance
t0re wrote:
hitting the dummy with has no spell resist @ 4.9 5.0 and 5.3dunno prolly few thousand,Alurru wrote:
How did you test ? how long ? How many hits ?
bare in mind some spells have higher /// respectively lower default crit rate
nodeone wrote:
If you expect someone to count every hit and write down how much crits did on dummy you're totally wrong.
randomforumuser wrote:
actually, thats what people did back in the day. how else do you think any exact caps were discovered?