6.0 First Info

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  • Thanks for your thoughts pals.

    I guess all we have to do is wait for the 6.0 to go live in kr and given it delivers on it's promises, we could draw our publisher's attention, make them aware it's a hot topic for us and ask to push the western release.

    I mean what could go wrong, worst case scenario they (our publisher) decide that the 6.0 is not a profitable patch and try to delay it as much as possible to squeeze out every penny from 5.6+ and we all move to NA, I've actually tried it and despite the slightly higher ping on paper, the game is way more fluid and responsive.

    It's a win win
  • What are you guys smoking?

    Realistically you can expect 6.0 around november - december 2018.

    We don't even have 5.8 to begin with, and the 6month+ countdown begins only after the patch itself is released first in KR, add to that random delays which always happen with GF, and voilla.
  • Lakrum, the Jotun's homeland
    New dynamic field with windstreams and various locations.
    Stop Ereshkigal from obtaining secret relics!






    Fortress/Garrisons



    Prometon Workshop, Prigga's Army Base
    A new group instance that only the best can survive. Retrive the workshop back to Jotuns and stop the production of Ereshkigal weapons.




    Raid
    Take on the field challenge.
    Powerful monsters interfere with the expansion of the races. Stop them and be rewarded with powerful items.




    1. Daevanion Skills
    Roman skill appearance:





    You will now have the ability to convert existing skills into powerful ones with additional effects.
    Prove your strength with a set of powerful of Daevanion Skills!


    2. Beyond the limit
    Transformation System



    New transformation system that allows you to experience different appearances and powerful abilities.
    Surpass the limits of a Daeva and take on a new challenge!

    3. Items
    New grades and higher phase equipment
    New Ancient, Legendary and Unlimited grades
    Get new items that are of higher grade and phase than ever before!




    Easier Item customization
    Easier to enhance different items
    Experience the new simpler enchanting and manastone systems!




    4. Faster and easier growth
    Expansion to level 80.

    The amount of experience required to level up to 75 has been reduced. Rapid growth with lowered growth hurdle.
    Same leveling conditions will be applied to the master server.

    5. Charcter stat reorganization
    Complex stats integrated into main ones, user-friendly UI design.
    Each class will have distinct characteristics that can bring clear features of each profession.



    6. Quna, new item to obtain rare goods
    Quna can be used to trade goods with Shugos.
    Lets set up new items through Quna market!

    The post was edited 16 times, last by Kelekelio ().

  • its kinda funny but, did they ever draw a hand together with an orb weapon ? xDD
    looks like soon we will see a big list of skill changes right?
    i see 4 level of a skill enchant in that SS, wonder if its farm based (like in some mmo), or level based, or maybe they all have different properties (but all the same level) and you pick the one better suiting the situation. hope its not that p2w :|
  • 1. Reorganization to 4 race-specific fields and 1 new field added

    As previously mentioned, fields in Aion have been greatly reorganized. Areas that have been divided into multiple locations have been reduced to 4 race-specific maps and one common map, Lakrum.

    Changes apply to both, live and masters servers. Garrison content that was only available in Gelkmaros and Inggison on the master server will now be available in Lakrum.



    LevelField
    1~10Poeta/Ishalgen
    11~40Heiron/Beluslan
    41~55Inggison/Gelkmaros
    56~75Signia/Vengar
    76~80Lakrum


    Uncomfortable quest lines have been rearranged to match the new growth line. After starting a quest, you will move to the next area to finish it. As you move along with the quest, you will navigate around the area to make sure nothing was left unfinished.



    2. ‘Lakrum’, the new field as the center of the new content.

    ‘Lakrum’ will be available for players after reaching level 76. It allows players to participate in raids, Garrison content and grow to the highest levels. The new field was designed for both races. Battles await you in the center of the map.

    Artifacts and bases are scattered around the map. Capture them to perform special tasks.

    Collect quest rewards, and exchange them for upgrade materials and new grade equipment.

    The garrison system works the same way as the one currently available in Esterra and Nosra. Occupy more bases for additional rewards.

    120180103140346.jpg
    [Lakrum Base occupied by Elyos]

    For a more convenient way to move, there will be teleports between the bases available. Thanks to this, you will be able to move to the base where battles are in progress much faster. Additionally, there are windstreams and geysers that are not only helpful to move between locations but also in battle.



    3. Raiding in Lakrum and Sieging Fortresses.

    In Lakrum, special monsters appear every day and every week. There are the Ereshkigal’s Army patrolling the fortress. Named that appears 3 times a day can be attacked with 6 players. Named that appears twice a week can be attacked with 48 players. Named monsters will appear in various places of Lakrum and will drop new Manastones, PVE Enchantment Stones, and Stigma Enchantment Stones. Face the new raid challenge with a group or alliance.

    220180103140350.jpg
    [Raid monster]

    At the end of Lakrum, the fortress will go under siege at 10pm every Tuesday, Thursday, and Saturday. The race that destroys both gates and inner defenses will win. The fortress will not reset before every siege. It will remain race-controlled after the 1st siege. Depending on your score, PVP upgrading items, PVP Enchantment Stones, Honour Points, Abyss Points will be awarded. The number and the type of rewards will be based on your contribution, so participate actively.

    Divine Fortress goes under siege every Sunday at 10pm, and can be accessed through a portal at each race’s base in Lakrum. Divine Fortress hasn’t been changed.

    Depending on your contribution during Lakrum sieges, you will be awarded with PVP upgrade items, PVP enchantment stones, Ultimate production materials, Honour Points and Abyss Points.

    For smooth mathiching and progress, existing battlefields have been reorganized.

    After the REFLY update, there will be 3 battlefields. Dredgion, Runatorium and Neviwind Cannyon.

    In case of arenas, there will be 3. Arena of Discipline, Arena of Cooperation, Gold Arena.

    Other battlefields, arenas, and training arenas will be removed.



    4. Instance reorganization and new ‘Prometon Workshop’ dungeon

    Makarna, Divine Tower, Garden of Knowledge, Mirash Sanctuary, Narakkalli will be moved to Lakrum along with the new instance.
    Tower of Challenge will now be a time-attack instance with 20 floors, and the difficulty will increase with each floor you pass.

    ‘Prometon Workshop’ is a new group instance that has been hidden for a very long time. In order to deal with prisoners using powerful ice arrows, cooperation and communication among the group members will be more important than ever.

    Steel Wall Bastion, Katalamize, Library of Knowledge and instances for levels 65+ that have not been move to Lakrum will be removed.

    The difficulty of Makarna will be increased, Garden of Knowledge will now be for 3 players, and Narakkalli for 6 players.

    420180103140359.jpg
    [Prigga, the final named boss]

    The post was edited 9 times, last by Kelekelio ().

  • Kelekelio wrote:

    Named monsters will appear in various places of Lakrum and will drop new Manastones, PVE Enchantment Stones, and Stigma Enchantment Stones. Face the new raid challenge with a group or alliance.

    Kelekelio wrote:

    At the end of Lakrum, the fortress will go under siege at 10pm every Tuesday, Thursday, and Saturday. The race that destroys both gates and inner defenses will win. The fortress will not reset before every siege. It will remain race-controlled after the 1st siege. Depending on your score, PVP upgrading items, PVP Enchantment Stones, Honour Points, Abyss Points will be awarded. The rewards will be based on your personal contribution so participate actively.
    Wow. Bringing back the Sillus kind of feel, where you would actually have to take the fortress from the opposite faction, and this is how sieges are made not to be afked again.

    So far from reading notes from Cristal this is my most favourite thing. Again, finally some Siege:RvR!