Mouseclic.com RETURNS !

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    • Mouseclic.com RETURNS !

      Hi,
      I'm the webmaster of mouseclic.com. I stopped playing the game more than 2 years ago but now I'm back. The last update of the website was when the 5.0 went live on the KR PTS. So, there is a lot of work to do. In the last few days, I made the following changes :
      - Updated the DB to 5.8 : added items, hidden skill stats,... For example, you can check how many PvP attack you'll gain by upgrading <Boost Interpersonal Attack>
      - Changed the formula for the CP calc.
      - Added PvE Attack / Defense and took the manastone regression into account in the Gear calc.
      - Added the bracelet and the golden plume in the Gear calc.
      - You can now use your CP, add essence core and upgrade them by clicking on the essence icon in the Gear calc.

      What I'll add soon :
      - The transformation, HD skill and skill upgrade in the Gear calc.
      - Update the calendar

      If you have any suggestion or find a bug, feel free to tell me ! ^^
    • Yes, I'm back because of 6.0. :love:

      I was really upset by the direction Aion took since 4.5, they always add new items that are impossible to have without cashshop or intense farming. X/ Now they will delete godstones, balance classes and make gear possible again so it looks very interesting. #MakeAionGreatAgain :D

      Thank you all for your support, I am very pleased! :saint:
    • Guys sry for a little offtop but maybe it's good time to think about a "mobile application"
      NA was supposed to have that kind of application, Korea have mobile application. I know that the GF never don't make one for us.
      But maybe we need to take matters into our own hands.

      The post was edited 1 time, last by Adartaer ().

    • Nice to see you again :)

      Btw. i see long time bug in the AT category - calc states that in AT form he got -200 fear and sleep resist, that complety wrong in game bc AT resist my sleeps from time to time without higer MR then my macc, i asume it states that it gave him not -200 but +200 fear/sleep resit. also im not sure if AT form (call mech) do not give him 200 for other states like stuns etc, i will have to test it
      *also bards reports that AT resist they bind skill from time to time - this whole class AT mechanic is unclear to me and in game experience is different from stats on skills

      The post was edited 2 times, last by Orange ().

    • @Orange
      Ok I'll try in game and correct it.


      Also, thanks to @Neko, I may have discovered a bug in game. He didn't have the exact same value in the Gear calc and the game for the Fallusha book. At first, I didn't understand why the formula was good on the armor but not on the weapon. I calculated manually and had the same stats as the Gear calc. Then, I saw the difference was exactly 10% of the conditioning. It seems like the level reduction was not taken into account on the conditioning in game. So, I made a ticket to signal this bug.

      I tried in game, my Fallusha Orb isn't conditionned (I just came back and don't have enough money to condition it ;( ). I have the correct value. I asked another sorc who also has the Fallusha Orb but conditionned this time. He had wrong value in game. So, it seems like the Fallusha Orb and Fallusha Spellbook have this bug. I don't know if other weapons have the same bug.
    • Orange wrote:

      Nice to see you again :)

      Btw. i see long time bug in the AT category - calc states that in AT form he got -200 fear and sleep resist, that complety wrong in game bc AT resist my sleeps from time to time without higer MR then my macc, i asume it states that it gave him not -200 but +200 fear/sleep resit. also im not sure if AT form (call mech) do not give him 200 for other states like stuns etc, i will have to test it
      *also bards reports that AT resist they bind skill from time to time - this whole class AT mechanic is unclear to me and in game experience is different from stats on skills
      In game skill description says that is all altered state resist. In the game files it says -200 for fear and sleep.

      Display Spoiler

      <skill_base_client>
      <id>2778</id>
      <name>RI_SummonArmor_G12</name>
      <desc>STR_SKILLN_RI_SummonArmor</desc>
      <desc_long>STR_SKILLN_RI_SummonArmor_DESC</desc_long>
      <skill_tag>STR_SKILLTAG_Special</skill_tag>
      <type>Magical</type>
      <sub_type>Buff</sub_type>
      <skill_category>SKILLCTG_NONE</skill_category>
      <ultra_skill>0</ultra_skill>
      <ultra_transfer>0</ultra_transfer>
      <chain_category_level>12</chain_category_level>
      <skill_group_name>RI_SummonArmor</skill_group_name>
      <skillicon_name>RI_SummonArmor_G1</skillicon_name>
      <delay_id>1756</delay_id>
      <toggle_id>17</toggle_id>
      <activation_attribute>Toggle</activation_attribute>
      <cost_parameter>MP</cost_parameter>
      <cost_end>350</cost_end>
      <cost_charge_weapon>0</cost_charge_weapon>
      <cost_charge_armor>0</cost_charge_armor>
      <polish_charge_weapon>0</polish_charge_weapon>
      <dispel_category>Buff</dispel_category>
      <required_dispel_level>100</required_dispel_level>
      <target_slot>NoShow</target_slot>
      <target_stop>0</target_stop>
      <hostile_type>Indirect</hostile_type>
      <required_keyblade>1</required_keyblade>
      <delay_type>0</delay_type>
      <delay_time>10000</delay_time>
      <first_target>Me</first_target>
      <first_target_valid_distance>1</first_target_valid_distance>
      <target_range>OnlyOne</target_range>
      <target_species_restriction>All</target_species_restriction>
      <target_relation_restriction>Friend</target_relation_restriction>
      <cancel_rate>0</cancel_rate>
      <obstacle>4</obstacle>
      <add_wpn_range>0</add_wpn_range>
      <move_casting>1</move_casting>
      <instant_skill>1</instant_skill>
      <auto_attack>maintain</auto_attack>
      <peace_skill>1</peace_skill>
      <no_jump_cancel>1</no_jump_cancel>
      <motion_name>SumRobot</motion_name>
      <target_marker_radius>0</target_marker_radius>
      <cast_fx>FC_RI_SummonArmor.G1.summon</cast_fx>
      <cast_fx_bone>ground</cast_fx_bone>
      <cast_voice>s_buff_b</cast_voice>
      <show_weapon>1</show_weapon>
      <hit_fx_attacker_oriented>0</hit_fx_attacker_oriented>
      <effect1_type>RideRobot</effect1_type>
      <effect1_noresist>1</effect1_noresist>
      <effect1_remain1>0</effect1_remain1>
      <effect1_effectid>936011</effect1_effectid>
      <effect1_basiclv>110</effect1_basiclv>
      <effect1_hidemsg>1</effect1_hidemsg>
      <effect1_target_type>Target_Only</effect1_target_type>
      <effect1_reserved1>0</effect1_reserved1>
      <effect1_reserved2>0</effect1_reserved2>
      <effect1_reserved3>0</effect1_reserved3>
      <effect1_reserved4>0</effect1_reserved4>
      <effect1_reserved5>0</effect1_reserved5>
      <effect1_reserved6>0</effect1_reserved6>
      <effect1_reserved8>0</effect1_reserved8>
      <effect1_reserved9>0</effect1_reserved9>
      <effect1_hop_type>SkillLV</effect1_hop_type>
      <effect1_hop_b>875</effect1_hop_b>
      <effect2_type>WeaponStatBoost</effect2_type>
      <effect2_noresist>1</effect2_noresist>
      <effect2_checkforchain>0</effect2_checkforchain>
      <effect2_effectid>936022</effect2_effectid>
      <effect2_basiclv>110</effect2_basiclv>
      <effect2_hidemsg>1</effect2_hidemsg>
      <effect2_target_type>Target_Only</effect2_target_type>
      <effect2_cond_preeffect>e1</effect2_cond_preeffect>
      <effect2_cond_preeffect_prob1>0</effect2_cond_preeffect_prob1>
      <effect2_cond_preeffect_prob2>100</effect2_cond_preeffect_prob2>
      <effect2_reserved1>0</effect2_reserved1>
      <effect2_reserved2>4</effect2_reserved2>
      <effect2_reserved5>2h_KeyBlade</effect2_reserved5>
      <effect2_reserved13>AttackRange</effect2_reserved13>
      <effect3_type>StatUp</effect3_type>
      <effect3_noresist>1</effect3_noresist>
      <effect3_checkforchain>0</effect3_checkforchain>
      <effect3_effectid>936013</effect3_effectid>
      <effect3_hidemsg>1</effect3_hidemsg>
      <effect3_target_type>Target_Only</effect3_target_type>
      <effect3_cond_preeffect>e1</effect3_cond_preeffect>
      <effect3_cond_preeffect_prob1>0</effect3_cond_preeffect_prob1>
      <effect3_cond_preeffect_prob2>100</effect3_cond_preeffect_prob2>
      <effect3_reserved1>0</effect3_reserved1>
      <effect3_reserved2>200</effect3_reserved2>
      <effect3_reserved3>5</effect3_reserved3>
      <effect3_reserved4>195</effect3_reserved4>
      <effect3_reserved6>0</effect3_reserved6>
      <effect3_reserved13>arAll</effect3_reserved13>
      <effect3_reserved14>parry</effect3_reserved14>
      <effect3_reserved15>9</effect3_reserved15>
      <effect3_reserved16>341</effect3_reserved16>
      <effect3_reserved17>0</effect3_reserved17>
      <effect3_reserved18>physicaldefend</effect3_reserved18>
      <effect3_hop_type>SkillLV</effect3_hop_type>
      <effect4_type>StatUp</effect4_type>
      <effect4_noresist>1</effect4_noresist>
      <effect4_checkforchain>0</effect4_checkforchain>
      <effect4_effectid>936014</effect4_effectid>
      <effect4_basiclv>110</effect4_basiclv>
      <effect4_hidemsg>1</effect4_hidemsg>
      <effect4_target_type>Target_Only</effect4_target_type>
      <effect4_cond_preeffect>e1</effect4_cond_preeffect>
      <effect4_cond_preeffect_prob1>0</effect4_cond_preeffect_prob1>
      <effect4_cond_preeffect_prob2>100</effect4_cond_preeffect_prob2>
      <effect4_reserved1>0</effect4_reserved1>
      <effect4_reserved2>-200</effect4_reserved2>
      <effect4_reserved3>0</effect4_reserved3>
      <effect4_reserved4>-200</effect4_reserved4>
      <effect4_reserved6>0</effect4_reserved6>
      <effect4_reserved7>0</effect4_reserved7>
      <effect4_reserved13>arFear</effect4_reserved13>
      <effect4_reserved14>arSleep</effect4_reserved14>
      <effect4_reserved19>2</effect4_reserved19>
      <effect4_reserved20>98</effect4_reserved20>
      <effect4_reserved21>0</effect4_reserved21>
      <effect4_reserved22>MagicalHitAccuracy</effect4_reserved22>
      </skill_base_client>
    • @[NICK]eleodora
      it seams for me that title attributes in gear calc are not applying at all - do you have same experience or its just me?


      @failboat ok but go in game and make duel vs AT with same amout or lower mr vs you macc, sorc for egz and you will se that he will be resisting some of you sleep whitout using any skill or buff and this is so often that hard to say its 1% random resist. same with stuns, bards bind, (even my silence is some times resistance but this may be from the abys armor silence resistance statistic)