Aethertech 6.0 Skill Changes

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    • Aethertech 6.0 Skill Changes

      Is anyone doing the changes to the Aethertech skills? From what I can see, probably one of the classes that hasn't seen any dramatic changes its skills.

      This is obviously a balance for PvP against ranged opponents, up until now just need to always be 15m's away.
      Apologies if the below is wrong, if someone else could check that would be great.

      New Skills

      Deals 5344 magical damage to targets within 8m and makes them stumble. When you charge the skill to level 3, for 5s your Speed will increase by 20%, Atk Speed by 15%, and Divine Dragon Cannon, Idium Whip, Idium Bombardment's cooldowns will reduce by 50%.

      Deals 5344 magical damage to targets within 25m and makes them stumble. When you charge the skill to level 3, for 5s your Speed will increase by 20%, and Atk Speed by 15%.

      Deals 1088 damage to target and surrounding area within 20ms, repeatable 4 times.

      Deals 1088 damage to target and gives them a time bomb, explodes in 4 seconds

      Increase resistance of movement related states and shocks by 300, Magic resist by 758 for 8s and decreases damage from other players

      For 10 s movement-related state resistance is increased by 300, Physical damage resistance is increased by 1000, Spell Resistance is increased by 758 and damaged reduced from other Players (Strange that there is a repeat of the above skill but 2s longer and phys resistance) nothing about sharing cd?



      Skill Changes
      Vampiric Wave now does 100% Mana gain as well as HP
      DP Skill Breakthrough is now a regular skill
      Emergency Upkeep will now include a 50% shield after movement debuffs removed.
      Collapsing Smash (Magic suppression debuff removed and changed to magic defense debuff)
      Most other skills have had dmg increased, or not changed.

      Deleted Skills
      Recharge Flight Time
    • There is actually one thing I would like to happen with a tech, is the ability to get into tech form even with paralysed/silenced...cos once you eject, pretty much useless, but then that is the downside of ejecting to full health, just annoying that (unless u swap to a pistol) no skills can be used.