1) Balance
I am not sure that you can do anything here, but its terrible. Rangers, sms and especially chanters with healing more than clers (!) is something ridiculous.
2) Enchantment
I did 4 parts of legendary gear +15 with less than 100 leg stones meanwhile my friend spent 200+ for 1 part. And there is no any sources of getting leg stones in so huge amounts.
Must be some compensations for ppl with so bad rates/luck. As I mentioned in another topic, for example, to be able to not only upgrade geat to new grade +0, but to +10 or +15 directly, but for much higher price, so ppl can get their gear without praying for luck.
3) Source of enchantment stones
4) PvP isn't rewarding.
Ppl don't have desire to do arenas because it gives only 1 ancient stone and 100k money for victory (and you can spend like 5+ contracts for 1 arena that is more expensive than 1 ancient stone+100k). Also it's hard to take top-100 if you don't have proper class. The same about coop arena.
Runatorium rewards less than Adred, but it's harder to make decent pvp group compared to pve group for Adred rush.
But you haven't been changing anything since I play this game, so I dont believe you gonna give ppl rewards that will be respective to effort you do to win in PvP vs decent/top groups.
5) Contracts
after 100+ opened contracts got 2 ancient ones, 1 of them with cast speed, 2nd is mixed (15% aspd). Some ppl got desert fox/cat (decent phys contract) in first weeks. RNG is very strong. Need something guaranteed to play normally.
Just remember that about 80 of these 100+ contracts were bought for 12.5kk, so I spent 1b kinah to get not so good contract. I think nergal players never had this amount of money.
I am not sure that you can do anything here, but its terrible. Rangers, sms and especially chanters with healing more than clers (!) is something ridiculous.
2) Enchantment
I did 4 parts of legendary gear +15 with less than 100 leg stones meanwhile my friend spent 200+ for 1 part. And there is no any sources of getting leg stones in so huge amounts.
Must be some compensations for ppl with so bad rates/luck. As I mentioned in another topic, for example, to be able to not only upgrade geat to new grade +0, but to +10 or +15 directly, but for much higher price, so ppl can get their gear without praying for luck.
3) Source of enchantment stones
4) PvP isn't rewarding.
Ppl don't have desire to do arenas because it gives only 1 ancient stone and 100k money for victory (and you can spend like 5+ contracts for 1 arena that is more expensive than 1 ancient stone+100k). Also it's hard to take top-100 if you don't have proper class. The same about coop arena.
Runatorium rewards less than Adred, but it's harder to make decent pvp group compared to pve group for Adred rush.
But you haven't been changing anything since I play this game, so I dont believe you gonna give ppl rewards that will be respective to effort you do to win in PvP vs decent/top groups.
5) Contracts
after 100+ opened contracts got 2 ancient ones, 1 of them with cast speed, 2nd is mixed (15% aspd). Some ppl got desert fox/cat (decent phys contract) in first weeks. RNG is very strong. Need something guaranteed to play normally.
Just remember that about 80 of these 100+ contracts were bought for 12.5kk, so I spent 1b kinah to get not so good contract. I think nergal players never had this amount of money.