My cleric feels so Weak

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    • My cleric feels so Weak

      HI every1 , so i been notice my cleric is so weak for the gear that has . I got almost full legendary +10 just 1 ring and sash left, rly all the rest is +10 and comparing with my glad with ancient +5 they r the same thing , even on dmg wtf . Will the ultimate gear will make any difference when the time comes that every1 prob has it?

      Im rly rly thinking on reroll other class, im starting once more hating playing on a cleric, i regret already that i wasted all of my time and all of my vr enchants on it.
    • In 6.5 both bard and chanter heals are nerfed so we will be more useful but atm it doesnt feel very rewarding to play a cleric both as a healer and dps (except for pvp dps, that feels a bit better). However on nergal there are more chanters than clerics or the same amount of chanters as clerics (depends which side) and they seem to be wanted in groups at least for now :P
    • Why do you think legendary +10 is any good? Its pretty bad if you consider that +13 +14 +15 alone give more pvp def / attack than the entire +1 to +12 all together. In all fairness you'll notice small to no difference in damage received and inflicted if your armor is +0 or +10 xD. Just have a look at these:





      And lastly, look at how HUGE is the pvp defence difference from a +10 to a +15 part. I also put a +4 part to show how irrelevant is the pvp def you get on +10 (10 pvp def on +4 and 24 pvp def on +10, its legit nothing)



      What makes the difference in this patch is: enchant past +13 and defensive stat. Any ultimate pvp +0 or pve part with Physical and Magical def as stat will make you so much tankier than what you're wearing now.

      Also pvp defence on all accessories is very low in this patch. While previous patch cleric really benefit loads from having overenchanted rings and belt for the pvp def, now all the accessories give the same bonus when enchanted, and pvp def on them is small.



      You would've been dozen of times tankier if you spent all your stones on couple of items and made them +15 or ultimate, rather than +10'ing everything.
    • It is hard to enchant ultimate item to +15 , haven't got any ultimate stones from bundles that we got from siege rewards yet. Season ranking is deactivated either. When I play with my cleric, mostly keeping chanter alive and dispelling him/group that's all doing some stuns on enemies' supports either. On 7.0 cleric's single heal skills are buffed, also its damage increased and chanter got nerfed as support.
    • Watchcat wrote:

      It is hard to enchant ultimate item to +15 , haven't got any ultimate stones from bundles that we got from siege rewards yet. Season ranking is deactivated either. When I play with my cleric, mostly keeping chanter alive and dispelling him/group that's all doing some stuns on enemies' supports either. On 7.0 cleric's single heal skills are buffed, also its damage increased and chanter got nerfed as support.
      I'm playing chanter and can say 1 thig.. chanters in healings are better now than in past.. As ppl said previously clerics not mostly looks like dispel bots. I saw a lot of premades in Ashun which go without clerics and chanter do well with heals.. And in next patches (6.5-7.0) chanters will be nerfed and clerics will be boosted in healings - IMHO it must be so.. In this patch he replace cleric in healings very well - I think that is a mistake from developers - cleric must be 1st in healings nad than chanter, bards sorry I put you on 3rd place. And after I read description of future patches I am glad to see that clerics will be boosoted.
    • I havn't started playing 6.x from the start but already knew all this stuff and there are ppl now after a couple of months that have no ideea about this ? OFC is better to go for +15 rather than enchanting all.
      Imo as a PvE hero i would say that going for wep and wings first while u have everything else pve gear (ultimate) u'll still be better than a full guy with full legendary pvp.

      I've made a list in my memopad ranking every item by the pvp attack it gives at +15. I'm not at home and don't have the time to do the rankins again but it was something like this:
      Weapon - > Wings > Neck > Earrings > Hat > Rings > Belt > Feather > Bracelet > Chest > Pants > Gloves , Shoulders & Boots.
      For pvp def i would assume it's completly backwards as in armor pieces > accessories:) Anyway, feel free to compare them urself.

      Let's take the hauberk as example (cuz we talk about cleric) to see what i'm talking about (attached you'll find the pic).

      Talking only about magic/physical Defence:
      Ulti PVE Hauberk has 1202 PDEF & 1166 MDEF
      Leg PvP+15 Hauberk has 1042+133+121 & 1010+133+121
      Leg PvP+14 Hauberk has 1042+133+85 & 1010+133+85
      Leg PvP+13 Hauberk has 1042+133+61 & 1010+133+61 etc.

      Not only that ultimate +0 pve gear has defeces similar to +11/12 legedary pve, but all of the other stats are going to be better also.

      Imo, make a research on every piece and see how u can maximize ur defences

      Same goes for attack, good luck !
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      easy mode - casual PvE hero

      The post was edited 2 times, last by iSTAN ().

    • I felt the same with my cleric ... So i put her to rest for this patch ... And i rly hate the fact that im so used to dps cleric with staff ...so im just gonna play my chanter until next patch
    • Goldiy wrote:

      Im probably the only cleric that can ripple insta and 0,5 sec fears
      There are plenty of clerics that can do that. Well you definitely must be the only one that can ripple instant fear, since its not dispellable

      iSTAN wrote:

      Goldiy wrote:

      Im probably the only cleric that can ripple insta and 0,5 sec fears
      Yeah probably, cuz that is a very hard thing to do.

      sarcasm
      Technically, its actually easier than before as the SM can't consistently stop its cast with power shards and bait your ripple. Also with 0.4 cast speed you don't even need healing wave up. The big problem is if you get a stun, kd, pull, while he starts casting, you simply have no time no ripple, its too fast. 45 sec cd is also :|
    • Nightmare Sorrow's(0,5 cast one) duration is 3s anyway, you should better save your ripple for glad's red berserk he can wipe your group. Nightmare Curse(the other daeva skill), for this one you have to dispel your group twice in order to remove it so ripple for this one might be useful especially if you are still in pvp on kunax, most SMs switch their skill to Nightmare Curse to get kunax since it is hard to dispel. Tbh for me you should be thankful to enemy sm if he is using Nightmare Sorrow, it is just 3 seconds. Still some people use Nightmare Scream which has 6s duration, these are more dangerous I think and you won't be able to ripple all aoe fear he casted cuz of cd anyway, it is better to save it for critical conditions.
    • Watchcat wrote:

      Nightmare Sorrow's(0,5 cast one) duration is 3s anyway, you should better save your ripple for glad's red berserk he can wipe your group. Nightmare Curse(the other daeva skill), for this one you have to dispel your group twice in order to remove it so ripple for this one might be useful especially if you are still in pvp on kunax, most SMs switch their skill to Nightmare Curse to get kunax since it is hard to dispel. Tbh for me you should be thankful to enemy sm if he is using Nightmare Sorrow, it is just 3 seconds. Still some people use Nightmare Scream which has 6s duration, these are more dangerous I think and you won't be able to ripple all aoe fear he casted cuz of cd anyway, it is better to save it for critical conditions.
      thats kinda a problem, fear's cd is almost 3 times shorter than ripple, so it doesnt even feel good if you ripple it.. since it will be back 2 times before your dispel (or 1 time if you have some cd reduction and the cd reduction daeva skill). I find myself using ripple for big damage and count for a bard to dispel (shorter cd, easy to use, bards usually target sm as they naturally dps) / i try to play with positioning so that only i get feared or my group but not me.
    • thing most ppl don't understand is that additional PVP attack/def is 1:1 with magic attack, magic def, etc.

      To put it shortly,

      +0 legendary pve gear > +10 ancient pvp
      +0 ultimate pve gear > legendary +10 pvp

      u can check the numbers urself

      Making ur gear just +10 is a waste of stones, u should make everything +5 and focus on getting some ultimate parts.

      And honestly, clerics are rly strong :s you just need gear. also, what ive noticed is that most ppl do some weird manastone builds that make no sense to me ;__; from hp to mdef manastones ;__; imo just do

      1 set - courageous - socket with cs/matk - focus substats on healboost

      not only will it be ur set for both grp and 1v1 pvp, but also allows u to do good dmg in grp pvp in those deciding seconds.
    • iSTAN wrote:

      I havn't started playing 6.x from the start but already knew all this stuff and there are ppl now after a couple of months that have no ideea about this ? OFC is better to go for +15 rather than enchanting all.
      Imo as a PvE hero i would say that going for wep and wings first while u have everything else pve gear (ultimate) u'll still be better than a full guy with full legendary pvp.

      I've made a list in my memopad ranking every item by the pvp attack it gives at +15. I'm not at home and don't have the time to do the rankins again but it was something like this:
      Weapon - > Wings > Neck > Earrings > Hat > Rings > Belt > Feather > Bracelet > Chest > Pants > Gloves , Shoulders & Boots.
      For pvp def i would assume it's completly backwards as in armor pieces > accessories:) Anyway, feel free to compare them urself.

      Let's take the hauberk as example (cuz we talk about cleric) to see what i'm talking about (attached you'll find the pic).

      Talking only about magic/physical Defence:
      Ulti PVE Hauberk has 1202 PDEF & 1166 MDEF
      Leg PvP+15 Hauberk has 1042+133+121 & 1010+133+121
      Leg PvP+14 Hauberk has 1042+133+85 & 1010+133+85
      Leg PvP+13 Hauberk has 1042+133+61 & 1010+133+61 etc.

      Not only that ultimate +0 pve gear has defeces similar to +11/12 legedary pve, but all of the other stats are going to be better also.

      Imo, make a research on every piece and see how u can maximize ur defences

      Same goes for attack, good luck !

      Noctis wrote:

      thing most ppl don't understand is that additional PVP attack/def is 1:1 with magic attack, magic def, etc.

      To put it shortly,

      +0 legendary pve gear > +10 ancient pvp
      +0 ultimate pve gear > legendary +10 pvp
      No comment.
      easy mode - casual PvE hero