[PvP Event] Defeat your foes in PvP from 4/5 to 18/5 and reap the rewards

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  • Just my 2 cents about how kill count works:

    I logged in and checked my kill count on the site. Then I moved to Akaron and I pvped a bit. Ingame chat said there were 20 kills in that time frame: 12 last hits from me, 7 LH from other players, 1 death from mobs/tower.

    After that I went afk for almost 2 hours and when I came back I refreshed the kill count...and voilà, I had 16 kills counted. So no, it's not about the last hit...

    It's not so hard to check it either, just do the same thing I did and you'll have your answer...
  • No, i do not know how the event works , i just tested with targets killed time stamped so i can keep track of whichever of them are within 1 hour time frame.
    As for the 2 kill count on same kill i'm guess it would be coz of hits during death which would guess that there would be ppl with over 3000 kills already if that was the case

    and excuse me for not believing i made the highest dmg on target with 350 dmg multiple times
  • my two cents on this event:

    Good
    reward ladder on kill counts, this is a good incentive, maybe even better rewards
    for the lower ladders would be nice (a few flight scrolls is not that interesting).

    Bad
    There are two types of players with an obvious advantage here, Xforms + cheaters (traders).
    Xforms could be avoided if Signia and Vengar were the counting maps but I guess you
    don't want to cause problems for RB/Refuge players since you didn't choose these maps?

    In any case I think people participating in this event would be active enough in these maps
    to "protect" the pve players (if this makes any sense), also this is only an event and not permanent
    so why not have these maps counting hence avoiding the xform issue.

    Another option would be that kills does not count when you are xformed.
    Certain players xform whenever it's off cd and can gather a huge kill count in these periods.

    Cheaters / traders
    This is actually a serious problem and I will ofc not mention any names
    but certain leaders in some classes (who lead BY FAR) / certain legions
    do trade with alt. accounts.

    You can hardly even see them alot in Akaron (and yes I have been there full days).

    I can understand this must be extremely difficult for you to monitor but
    I would strongly urge you to have GM's at least monitor some players
    who have a HUGE number of kills..

    Or at the very least check and double-check the ones who have been reported so far.

    Or have some way of checking the same names killed over and over again
    by these players every single hour for a new count.

    There is even a video in this very thread.

    This is one of the few events you have run which actually DO require some sort of monitoring.

    It will be really interesting to see if any action is taken here, one of the leaders have allready
    been recorded and reported. If he still receives first price this event has tbh been a total failure.

    Additional rewards
    What about adding some additional rewards to the ones ranked 2-5
    or even 2-10. spot pr. class?

    This might encourage players who has given up on the event because of the huge gap
    up to 1. place (as well as for the reasons I have mentioned above as quite a few players
    are aware of the cheaters..).

    Even in Akaron the amount of players have dropped the last couple of days
    and the reasons are pretty obvious.

    #EndofWall
  • [GF] Mookie wrote:

    - players that can't play all night and day have no chance to goal 1500
    kills and can't keep up with the "nolifers" farming kills 25/8.

    Make kills count only in specific times of the day, not only area / region restriction.
    This was a topic in the design process as well. However from our point of view there were a few downsides like:
    - limited time frames would exclude players that can´t play at that time (considering different time zones, working etc.)
    - it would probably increase the amount of players in the zones (less speading of players through the day)
    - it might collide with siege and raiding times and the "daily business"
    - with fixed times players wouldn´t have the option to choose when they want to participate in the event action

    I´ll just leave those throughts here maybe you want to discuss this further. :)
    The more input we get the more we can improve upon it.

    "The more you play, the more you win"
    this is the 1st rule in MMO games, there's no way to avoid it: there'll always be people waking up at night to win ;)
    Though, beside this kind of rude "kill 'em all" event, something with an aim and using in-game time limited feature, such as:
    Dredgions - The Championship, list down a classify based on kills/time points;
    Rifts - Reviving Eltnen/Morheim old school pvp with a "Capture the Flag" event, would be huge!
    Display Spoiler
    I guess NCsoft should script it
    or even something totally easy and fast: "Spot the GM" in a pvp map... or "Escort the GM" back home - if you succed your faction will get a buff on the next pangaea siege... just saying...
    imo, the trick is to have a decent variety of events, everyone will find something to farm 25/8
  • "Escort the GM" back home
    Ok, that is an awesome idea :thumbsup:
    additional ideas..

    * give players tanks for protection if the faction is weaker or has less players (or generally include tanks because tanks are awesome)
    * increase GM HP so that he doesn´t die instantly
    * GM can buff escorting players with GM buffs to increase their strength
    * No specific route to take only a goal which is known by everyone. Players decide the route, the GM follows
    ..
    User created avatar. If you want to know the story -> [here(german comic)]
  • ok .how i made 2 dailys x5 asmo kill and in ranking i get only 1 kill count? for 2 days.most of those kills are 1vs1 not on pt or some1 to help.did asmo suicide and get credit for himself or what?! :cookieshugo:
    anyway thats worst event so far - instead made event for bad geared ppl u made event for those who have all to get bonus if kill some1 whit random gear - thats made perfect sence to me . gj gf :thumbup:
  • [NICK]mamkavi wrote:

    ok .how i made 2 dailys x5 asmo kill and in ranking i get only 1 kill count? for 2 days.most of those kills are 1vs1 not on pt or some1 to help.did asmo suicide and get credit for himself or what?! :cookieshugo:
    anyway thats worst event so far - instead made event for bad geared ppl u made event for those who have all to get bonus if kill some1 whit random gear - thats made perfect sence to me . gj gf :thumbup:


    Lol. There is a PvP event ONCE A YEAR in between 40 other events where you don't need gear/skill/brain at all, and people like you come here crying that the event is bad. The truth is, you are bad, not the event.

    :dash:
  • Awesome event, it made our server way more active than it was before. We had lots of fun. The rewards are really nice and worth the time. The fact we can check the PvP rankings is amazing, great idea. Basically there's barely anything I could complain about. Nice one Gameforge, good job. :like:

    There are only few things which I would personally change/fix for the future PvP event to make it even better.

    For example:

    1. The player who deals the most damage will get the kill. (killstealing wouldn't count)
    2. Siege cannon kills won't count at all. (it's a huge advantage)
    3. Forbid using xform in Akaron during the event.
    4. This one will probably sound stupid and impossible, but some timer would be amazing. After killing 45 players it's hard to remember which one you've killed as first and it's almost impossible to find out if the 1h "cooldown" is over or not.

    I would ignore all the whinning about zerging and stuff like that. No matter what kind of OPEN WORLD PvP event you'll make, there will be always zergs. It's something you can't really avoid. In the end all the salty players crying over this event are PvE peeps who got killed on their way to Katalamize entrance. That's all. :thumbsup:

    The post was edited 1 time, last by Shaoron ().

  • Click wrote:

    [NICK]mamkavi wrote:

    ok .how i made 2 dailys x5 asmo kill and in ranking i get only 1 kill count? for 2 days.most of those kills are 1vs1 not on pt or some1 to help.did asmo suicide and get credit for himself or what?! :cookieshugo:
    anyway thats worst event so far - instead made event for bad geared ppl u made event for those who have all to get bonus if kill some1 whit random gear - thats made perfect sence to me . gj gf :thumbup:


    Lol. There is a PvP event ONCE A YEAR in between 40 other events where you don't need gear/skill/brain at all, and people like you come here crying that the event is bad. The truth is, you are bad, not the event.

    :dash:

    yeah right - all play from 20 years and get top equipment.lack of pvp events? is sieges are not enough - u still get reward right? and how much of those 40 events for no brains ppl give credit for kill "lowbies"? only general can talk like this - im a close?
  • [NICK]shaoron wrote:

    2. Siege cannon kills won't count at all. (it's a huge advantage)
    That is actually a very good point, I don't bother going much to sieges but went today
    just to have a look at this after you mentioned it and this cannon with this event
    is just plain ridiculous.

    One person sits there the whole siege and picks off hundreds of kills one-shotting people,
    even after the fort is capped by the opposite faction he keeps sitting there
    (shouldn't even be possible but guess that's how it works) shooting ppl.

    The cannon can even shoot people below it lol, just move a bit away from the TP spot
    and you're insta-dead.

    This (and to some extent xforming) is a massive advantage which should somehow
    be made to NOT count for events like this:

    Either use Signia and Vengar as only counting maps or do not make kills during sieges
    or when in xform / siege cannons count at all to make this remotely fair.

    EDIT - as well as monitoring trading, this has been mentioned allready.

    The post was edited 2 times, last by [NICK]eyvind ().

  • [NICK]roadrage wrote:

    welllll actually click is an ex governer and with that comes a lot of experience that far out weighs his current rank/gear

    just saying :D


    Well following that logic, the guy is correct, even if you leave my Sorc that i haven't played in a year aside.




    Furthermore if you look at Antriksha rankings for example, alot of 4* Officers are on top to get the main reward, even a friend Templar (Rank 1) is on top of all the other "high ranks" - so this event isn't for high ranks only, just for people who know how to participate in this event.

    *Zerg Akaron 24/7 - cough cough* - you don't even need gear for that, just a char with 51 coin gear, ready to farm kills 25/8
  • Well as a very active player and even more during this event( first in eu to reach 1500 and 2000 kills ) this is my opinion on the event.

    Good things:
    The event iself, and we need MORE pvp events.
    The web ranking is a really great idea, even tho the implementation of it was a bit laggy if you put few servers and classes its still a +1
    Akaron and abyss became very active and crowded, while sometimes it is not very fun to get zerged i'd rather have a zergy akaron than a empty akaron
    The rewards were more than just the water weapon itself and the costume, augments, all powerfuls and serums were all nice rewards.

    Bad things:
    Imo the event is poorly implemented in comparison to other regions:
    Kills not counting towards group members, more people than you think only play support and have no sets to dps someone, that already assuming you are forcing people into playing something they may not even like, if there are roles ingame, why not in the event aswell?
    The event is BOUND to be zerg vs zerg, if you put last hits as the main factor people go in ALLIANCES to pvp in akaron while if you put a group restriction of 6, kills count in group but not alliance people would be restricted to only making groups and you could have everyone participate and get some rewards.
    This also goes to the point where low geared players cant do much during event, if kills counted in group these players could also get kills, maybe not win the event but even the 1500 kill reward was nice for not so overgeared people.


    I spent like 70% of the event time alone because my friends simply were not motivated to come and pvp when they wont get anything ( clerics and chanters who only play support ) and to restrict players from being able to reach 1500 kills or even win because of their role ingame is a very bad decision imo, other regions had it counting for the group.


  • other regions had it counting for the group.
    As suggested before from other players the event could run based on the Abyss Points
    that players receive from killing. This would also include support classes. However the downside
    is that the amount of people running in groups will probably increase. This
    would probably lead to more "zergish" playstyle. The intention with the "only
    last hit" was to counter this a little bit. Additional feedback regarding
    this would be very helpful so that we can improve our events further
    in the future.
    User created avatar. If you want to know the story -> [here(german comic)]
  • [GF] Mookie wrote:

    other regions had it counting for the group.
    As suggested before from other players the event could run based on the Abyss Points
    that players receive from killing. This would also include support classes. However the downside
    is that the amount of people running in groups will probably increase. This
    would probably lead to more "zergish" playstyle. The intention with the "only
    last hit" was to counter this a little bit. Additional feedback regarding
    this would be very helpful so that we can improve our events further
    in the future.


    It doesn't matter if you let the last hit count or the Abyss Points gained from Player kills ONLY - the Zerg would be the same.
    This is something you cannot prevent, players will always Zerg in such events to increase their chances.
    Making it based on Abyss Points instead of last hit however will drastically balance the event, not only for the support classes, but also the overall result. Getting the last hit on an opponent is more or less based on luck anyways.
    With the Abyss Points counting, those who contributed the most on a kill get more Abyss Points, not some last hit kill stealer like it was now.


    TL;DR: Last hit or Abyss Points system in the event will lead to the same Zerg festival anyways, Abyss Points system is more fair to all classes and overall player contribution rather than last hit.

    /fast edit:
    People who are X-Formed should NOT get any points added, points must only count if you are not xformed.
    Deactivate the system in areas, where castles are vulnerable.
  • TL;DR: Last hit or Abyss Points system in the event will lead to the
    same Zerg festival anyways, Abyss Points system is more fair to all
    classes and overall player contribution rather than last hit.
    Just my 2 cents.
    - What about the AP cap? What if the AP cap can´t be increased? Would this limit players to X counted kills per hour?

    - Should the raw AP count (so killing higher ranks should give more AP)? -> probably could lead to high rank trading?

    - Should gained AP count as points (so gaining AP gives 1 point independed of the AP gain from players) <- this would prefer AoE
    classes a lot

    I´m not sure if the AP system is the best possible method. It looks like it has some flaws.
    Maybe just count the kills in general and even participation but just raise the kill counter.
  • [GF] Mookie wrote:

    [...] Additional feedback regarding
    this would be very helpful so that we can improve our events further
    in the future.


    The event in that form was surprisingly fun AND rewarding.

    Yes, support classes took the short stick, but that was only the case if you couldn't convince your DPS to give you part of the rewards (worked for me, support cleric here).

    The main issue with zerging (more than just 6v6) is IMO not necessarly the way of how kills are counted or if you allow transforming or not. It is the choice of the map.
    Apart from siege times the Abyss was very friendly in that regard. 6+ groups were rare and mostly in close proximity to the Fortresses/Landings.The camp system attracts traffic and diverts people from the hot spots all in all improving the pvp experience. Only downside is the fact that it is a flight zone with all its side effects.
    Akaron on the other hand is a very 1-dimensional map from a design perspective. You have the 2 faction spawn points and 3 major roads connecting them. The southern route is basically not used at all, northern beach route sees some minor traffic and the mid route with the camp in the center sees all the main zerging. You have very little chance to avoid or side step, gliding basically prohibited most of the time through invisible walls which further restricts the choice of good kisk spots. All boiling down to major zerg regions near the spawn and on the main road... not very fun.

    My suggestion here is to choose Inggi/Gelkmaros for the next event. Those maps are very diverse regarding movement choices: gliding, windstreams, multiple guarded or hard to reach kisk spots, Monsters that don't aggro and don't hit harder than players(!) and as a bonus shugos that port you to different zones inside the map for both factions (including the 1st zone which was(is?) bannable).



    tldr; fun event, want more of it, choose gelk/inggi as maps instead of akaron